| Setting | Recommended Value | Notes |
|---|---|---|
| Car Level of Detail | Ultra | Keeps vehicles detailed; lower if VRAM is tight. |
| Environment Texture Quality | High / Ultra | Ultra is demanding; drop to High on 8GB VRAM GPUs. |
| Environment Geometry Quality | High | Ultra is heavier on CPU/GPU with little visual gain. |
| Car Reflection Quality | Medium / High | Ultra is costly; Medium still gives glossy cars. |
| Screen Space Reflections | High | Handles most reflections efficiently. |
| Raytraced Reflection Quality | Off | Huge performance hit for minor effect. |
| Shadow Quality | High / Ultra | Extreme shadows hurt FPS with minimal benefit. |
| Night Shadows | Off / Ultra | Off gives big FPS gains at night. |
| Screen Space GI Quality | High | Ambient lighting without major hardware cost. |
| Raytraced GI Quality | Off | Minor improvement, huge performance cost. |
| Shader Quality | High | Important for terrain depth and tree detail. |
| Deformable Terrain Quality | High | Keeps mud and tire tracks looking real. |
| Particle Effects Quality | Low | Reduces frame drops during busy races. |
| Volumetric Fog Quality | High / Off | Off makes the image cleaner and sharper. |
| Motion Blur Quality | Ultra (Short) | Maintains speed feel but keeps visuals clear. |