Arc Raiders: How to Use Exodus Modules
What Are Exodus Modules?
Exodus Modules are classified as Epic items. In practice, this means they are relatively rare and usually come into play at mid-to-late game crafting.
You can use Exodus Modules in several ways:
  • Crafting advanced weapons: Many high-tier guns require Exodus Modules as part of their construction.
  • Crafting utility items: Some non-weapon tools and devices also need them.
  • Recycling: If you don’t need the module directly, you can recycle it into magnets and processors, which are more common crafting materials.
The modules are heavy for their stack size (weight 1.0, stack up to 3), so inventory management is important if you plan to farm multiple units.
Where Can You Find Exodus Modules?
In practice, there are a few main ways players obtain these modules:
  1. Scavenging in Exodus locations: Most players pick them up while exploring Exodus zones. These are usually found in containers or as loot from defeated enemies.
  2. Recycling other equipment: Certain items like Geiger Counters, Ion Sputters, and Spectrum Analyzers can be broken down into one Exodus Module each. This is a good option if you have spare equipment you don’t need.
  3. Buying from NPCs: Some vendors, like Celeste, sell Exodus Modules directly. If you’re looking for a quick way to stock up, this can save time.
For players who want to focus on acquiring them quickly, it’s worth noting that knowing the best place to buy arc raiders blueprints can also help. Some of these blueprints require Exodus Modules, so stocking up from vendors with both modules and blueprints can streamline your crafting.
How Are Exodus Modules Used in Crafting?
The main use of Exodus Modules is as a component in crafting advanced weapons and utility items. Here’s how they work in practice:
Weapons
Several weapons require Exodus Modules in combination with other parts and blueprints:
  • Bobcat I: Requires 2 Exodus Modules, Magnetic Accelerator, and Light Gun Parts.
  • Hullcracker I: Requires 1 Exodus Module, Magnetic Accelerator, and Heavy Gun Parts.
  • Tempest I: Requires 2 Exodus Modules, Magnetic Accelerator, and Medium Gun Parts.
  • Vulcano I: Requires 1 Exodus Module, Magnetic Accelerator, and Heavy Gun Parts.
From experience, the common mistake is assuming you can craft these without the required blueprints. The modules themselves are only part of the recipe—you also need the relevant blueprint unlocked at the correct crafting station (e.g., Gunsmith 3).
Utility Items
Exodus Modules are used in some utility crafting as well, like the Snap Hook, which is often needed for climbing or traversal. The recipe is:
  • 1 Exodus Module
  • 2 Power Rods
  • 3 Rope
  • Crafted at Utility Station 3 with Snap Hook Blueprint
Many players overlook utility crafting when gathering modules. Keeping a small stock of modules for utility items prevents mid-game bottlenecks.
Using Exodus Modules for Repairs
Exodus Modules are also used in repairing certain items. For example, repairing a Snap Hook requires:
  • 1 Exodus Module
  • 1 Power Rod
Repairing items this way can save resources compared to crafting a new one entirely, but it does consume modules. In practice, most players only repair high-value items with this method because modules are limited.
Projects That Require Exodus Modules
Some larger in-game projects use Exodus Modules as a single component among other materials. For instance, one framework project requires:
  • 1 Exodus Module
  • 30 Batteries
  • 5 Light Bulbs
  • 20 Sensors
Modules are often the limiting factor in these projects. Experienced players recommend saving modules specifically for high-priority projects rather than using them all on weapon crafting.
Recycling and Salvaging
If you find yourself with extra Exodus Modules, recycling is the most practical use:
  • Recycling one module gives 2 Magnets and 2 Processors.
  • Salvaging gives 2 Processors.
Recycling is generally more efficient than salvaging. Magnets are needed in several mid-tier crafting recipes, so converting excess modules into these can help maintain a healthy resource pool.
Additionally, recycling items that originally contain Exodus Modules, like Geiger Counters, Ion Sputters, or Spectrum Analyzers, is a steady way to generate more modules if you have spare gear.
Practical Tips for Managing Exodus Modules
  1. Prioritize blueprints: Before farming modules, know which items or projects you want to craft. Modules are limited, so don’t spend them on lower-priority items.
  2. Check vendors: If you’re short on modules, buying from Celeste or other vendors can save time. Combining purchases with blueprints often makes this more efficient.
  3. Recycle strategically: Don’t recycle modules immediately if you anticipate needing them for weapons or projects soon. Keep a small buffer.
  4. Plan inventory space: Stack size is 3, so carrying large quantities requires careful inventory management, especially in zones where you gather other loot.

Exodus Modules are a versatile but finite resource in Arc Raiders. They play a key role in crafting advanced weapons, utility items, and certain projects, while also being useful for repairs and recycling. Understanding where to find them, how to use them, and when to save them is essential for efficient gameplay.
By planning crafting priorities and balancing recycling with direct use, players can get the most value out of every Exodus Module they collect. Remember, having even a few extra modules on hand can make the difference between completing a project or getting stuck mid-game.
Quick Read:  Looting Mk. 3 (Survivor) Blueprint Guide — Arc Raiders
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